The first edition of the game, Warhammer 40,000: Rogue Trader, was published in 1987. Game designer Rick Priestley was responsible for creating the original rules set and the Warhammer
40,000 gameworld. This original version came as a very detailed rulebook, making it most suitable for fighting small skirmishes. Much of the composition of units was determined randomly, by rolling dice. In addition, rules were changed or updated through White Dwarf publications, making play easier and announcing new units/models.
A few elements of the setting (bolters, frag grenades, Dreadnought armour) can be seen in a set of earlier wargaming rules
called Laserburn produced by Tabletop Games. The influence of these can also be seen in the prototype Necromunda game mechanics.
The second edition was published in late 1993, aimed at making it easier to fight larger battles. This and later developments
of the game are the work of editor Andy Chambers. This version relied greatly on cards, and came as a boxset including Space Marine and Ork miniatures, scenery and dice, as well as the main rules. An expansion pack titled Dark Millennium was later released.
The third edition was released in 1998, and again concentrated on streamlining the rules for larger battles. The rulebook
was available alone, or as a boxset with minatures featuring the Space Marines and the newly introduced Dark Eldar.
Current State of Play
An update of the game was released in 2004. This was originally touted by Games Workshop not as a 4th edition but as a
simple 'tidy-up' of the various rule changes and 'trial' rules that had come into being since the introduction of the 3rd
edition.
However, due to players continually referring to this new printing as 'the 3.5 edition' (itself a pun at Dungeons &
Dragons recent upgrade), Games Workshop backtracked and themselves began calling the new rulebook the 4th edition.
This edition is not as major a change as prior editions were, as it did not invalidate gamers' old army lists or codices.
The new rulebook is published in hardcover, and a truncated version of the same rules is available as part of an introductory
boxed set, Battle For Macragge, featuring the Space Marines and Tyranids.
As with prior versions, the main rules are included in the rule book with supplementary details being available for each
army in the form of Codex books, each detailing either one army, a part of an army or sometimes extra rules for a specific
form of battle (such as Cities of Death). As of May 2006 the Space Marine, Tyranid, Black Templars and Tau Empire codexes have been released under the new fourth edition rules, with the new Eldar codex due in October 2006. Several rules supplements, including additional units and models available from the Forge World subsidiary of Games Workshop, have also been produced, with the most recent being 'Imperial Armour Volume 4: The Anphelion Project.
For materials done under the previous iteration of the rules, there exist errata and FAQ files, to ensure potential rules
conflicts between editions are resolved universally.
Warhammer 40,000, the Game
Overview
Each player assembles an army, consisting of white metal and plastic miniature figurines (models) - each, usually, representing
a single military figure from one of the official lists. These armies are constrained by rules contained within the Warhammer 40,000 rulebook, as well as in several army-specific
Codexes. The size and power of the army is determined on a points system, with each unit being assigned a number of points proportional
to its potential worth on the battlefield. Before a game the players agree on how many points will be used as the maximum
army size and each assemble an army up to that maximum limit. Common game sizes are usually between 400 and 2,000 points,
but can be much larger. In addition, there are rules for much smaller games. Games generally run from half an hour to several
hours depending on the size of the armies.
Play is divided into turns, with each player choosing specific actions for all of his units on his turn, and using dice
to determine the results of those actions. Each battle, at the onset, is assigned a set of additional rules and a goal (collectively
called a "scenario") specific to it. The most common of these is a basic "cleanse" mission (which was the "default" mission
in 3rd edition), which ends after six turns, the victor being declared based on who controls the four quarters of the battlefield;
more complex goals can include night fights, bunker assaults, ambushes, and various others. Other games include simply eliminating
the other force (meatgrinder scenario).
Some players organize a series of scenarios, called a campaign, where two or more players fight against each other in a
number of battles. These campaigns may feature their own special rules, and are tied together by a storyline, which might
alter according to the results of each scenario when it is played. Every few years, a global campaign is held in which people
submit the results of their games to Games Workshop. These results are collated, and together affect the storyline of the game, which is then accounted for in the next rulebook
and fiction releases. The most recent of these global campaigns was the Eye of Terror Campaign. A new worldwide campaign is planned for July 2006, titled The Fall of Medusa V.